
Playable Classes
Dark Knight
From the start
Dark Wizard
From the start
Fairy Elf
From the start
Summoner
From the start
Magic Gladiator
Needs level 220
Dark Lord
Needs level 250
Rage Fighter
Needs level 150
Dark Knight, Dark Wizard, Fairy Elf and Summoner can be created right away. Magic Gladiator, Dark Lord and Rage Fighter unlock once another character on your account reaches the level shown. Every advanced evolution is then earned through in-game progression.
Character Formulas
Every stat a character derives is computed from a formula that lives in the server's class configuration. These are the ones behind each class — the same numbers the game uses, before any gear, option or buff is counted.
Dark Knight
Dark Wizard
Fairy Elf
Summoner
Magic Gladiator
Dark Lord
Rage Fighter
At creation
Starting stats | Str 28 · Agi 20 · Vit 25 · Ene 10 |
Points per level-up | +5 |
Class damage factor Multiplies every point of damage this class deals — the server's dial for levelling the classes against each other. | ×1.09 |
Start HP | 110 |
Start Mana | 20 |
Creation | From the start |
Vitals
Max HP | 35 + Level × 2 + Vit × 3 |
Max Mana | 10 + Ene + Level / 2 |
Max AG | Ene + Vit × 0.3 + Agi / 5 + Str × 0.15 |
Max SD Includes your final defense and Level² / 30. | (Str + Agi + Vit + Ene) × 1.2 + Defense + Level² / 30 |
Offense
Min. Physical Damage | Str / 6 + Ene / 18 |
Max. Physical Damage | Str / 4 + Ene / 12 |
Attack Rate (PvM) | Level × 5 + Agi × 1.5 + Str / 4 |
Attack Rate (PvP) | Agi × 6.2 + Level × 3 |
Attack Speed Your weapon adds its own speed on top. | 6 + Agi / 60 — capped at 284 |
Magic Speed Your weapon adds its own speed on top. | 6 + Agi / 60 — capped at 284 |
Combo Bonus Extra damage on the final hit of a landed combo. | (Str + Agi + Vit) / 4 |
Skill Multiplier Scales the damage of your skills. | 2 + Ene / 1000 — capped at 4 |
Fenrir Damage Base damage while riding Fenrir. | Str / 3 + Agi / 5 + Vit / 5 + Ene / 7 |
Defense
Defense (base) Combat uses half of the base defense, with the defense of your gear added in. | Agi / 4 |
Defense Rate (PvM) | Agi / 3 |
Defense Rate (PvP) | Agi × 0.55 + Level × 2 |
Only the class formulas are shown here: gear, item options, buffs, master-skill trees, wings, pets and mounts add on top of these numbers in game. The formulas are server configuration, so an edited one takes effect after that character relogs, and changed starting stats only reach newly created characters.
One line, one set of formulas — a Blade Knight and a Blade Master compute exactly like a Dark Knight.
Skill Combos
Land three different skills within 3 seconds and the last hit counts as a combo, adding a bonus on top of its damage — a third of your Agility plus a third of your Vitality plus a third of your Strength, with Energy taking the place of Strength for Dark Wizards, Fairy Elves and Summoners. Dark Knights get a quarter of each instead. Casting the same skill twice in a row keeps the chain where it is, so the 2nd and final hits have to be different skills.
Unlock it first
No class can combo before Marlon's quest Secret of the Dark Stone is claimed: character level 220, a Broken Sword +1 (the Dark Stone) to hand in and 2kk Zen to start it. Every class has its own copy of the quest, and until it is done the chains below do nothing.
Blade Knight
Dark Knights get this chain once they evolve into a Blade Knight — the other classes have theirs from the first tier and keep it through every evolution.
Use this chain
Cyclone
Rageful Blow
Death Stab
Or swap in any of these
1st hit
Falling Slash
Lunge
Uppercut
Cyclone
Slash
2nd hit
Twisting Slash
Rageful Blow
Death Stab
Strike of Destruction
Final hit
Twisting Slash
Rageful Blow
Death Stab
Dark Wizard
Use this chain
Lightning
Ice Storm
Decay
Or swap in any of these
1st hit
Flame
Lightning
Poison
Ice
2nd & final hit (pick two different ones)
Aqua Beam
Hellfire
Decay
Ice Storm
Fairy Elf
Use this chain
Triple Shot
Multi-Shot
Ice Arrow
Or swap in any of these
1st hit
Triple Shot
2nd & final hit (pick two different ones)
Multi-Shot
Ice Arrow
Penetration
Summoner
Pollution comes from the Book of Lagle and Requiem from the Book of Neil — both are weapons, so only one of them is ever in your skill list. Chain Lightning is the finisher that pairs with either.
Use this chain
Drain Life
Pollution
Chain Lightning
Or swap in any of these
1st hit
Drain Life
Ice
2nd & final hit (pick two different ones)
Pollution
Requiem
Chain Lightning
Lightning Shock
Magic Gladiator
Use this chain
Cyclone
Fire Slash
Flame Strike
Or swap in any of these
1st hit
Flame
Ice
Cyclone
Power Slash
2nd & final hit (pick two different ones)
Gigantic Storm
Aqua Beam
Flame Strike
Fire Slash
Dark Lord
Earthshake is the Dark Horse's skill (level 218), so this chain needs you to be riding it. Without the horse, finish with Fire Scream, Chaotic Diseier or Electric Spike.
Use this chain
Fire Burst
Earthshake
Fire Scream
Or swap in any of these
1st hit
Fire Burst
Force Wave
2nd & final hit (pick two different ones)
Fire Scream
Chaotic Diseier
Electric Spike
Earthshake
Rage Fighter
Use this chain
Killing Blow
Dark Side
Dragon Roar
Or swap in any of these
1st hit
Killing Blow
Beast Uppercut
2nd & final hit (pick two different ones)
Chain Drive
Dark Side
Dragon Roar
The numbers show the order to press. MU Helper can run the chain for you — put the same three skills into its Combo tab (hotkey Z). A wrong skill or a pause longer than 3 seconds resets the chain, and once a combo lands the bonus goes on a 3-second cooldown. Strike of Destruction only works as the 2nd hit, and any skill that comes from your weapon or mount is only in the skill list while you have it equipped.