
The market
Everything another player sells sits in a personal store, and the market is the window that finds it: one search covers every open store on your game server, the offline ones included. It has no hotkey — you open it by talking to an NPC, from level 6 up.
Wandering Merchant Zyro
Opens the market window. He wanders, so head for the spot nearest to you.
Market Union Member Julia
Warps you between Lorencia and the Loren Market, both ways and free of charge.
Minimum level
6
Results per page
12
Listings per search
2,000
Search cooldown
0.5s
Narrow the search by
It finds, it does not sell: The market never takes your money. Pick a listing and it walks you over to the seller — free, and only from one safe zone into another — and you buy at the store itself, exactly as if you had found it on foot.
Personal store
From level 6 you can open a store holding up to 32 items, in Lorencia or in the Loren Market and inside the safe zone. Keeping every store in those two towns is what makes the market walkable: whatever you find, the seller is a few steps away.
Lorencia and the Loren Market only, safe zone only — a store cannot be parked in a hunting ground.
Every item needs a price before the store opens. Zen is set in the store window; W Coin and jewel prices only in the market's own price dialog.
While the store stands, a price may only go down. Close it to raise one — nobody browsing your store is told about a change.
Nothing moves in or out while the store is open.
Rentals and character-bound items cannot be listed at all.
A guest session needs the sell permission to price and open a store, and the buy permission to spend anything.
Off store — selling while you are logged out
Type /offstore, or press OFF STORE in the store window: your client goes back to the server selection while your character keeps standing in town with the store open. Buyers keep buying, and the market keeps listing it like any other store.
Stays open
48 h
With VIP
96 h
Craft or All Inclusive
Costs
Nothing
No zen per hour, unlike offline leveling
Before it starts
Your store is already open.
It holds at least one item, and every item has a price.
You are standing in the safe zone of a store town.
No trade, vault or crafting window is open.
Not during an event, a duel or Team vs Team.
Not from a guest session, and not while another offline session of the account is running.
What ends it
The last item sells — a store that runs empty closes itself.
The 48 hours run out.
You log back in: the session hands your character straight over.
Your money is safe: Every sale is written to your account while the store stands, so the zen, W Coin and jewels are already there when you log back in — and so is everything that did not sell.
The mirror image of offline leveling: hunting offline is refused in town, selling offline is only allowed there. One account runs one offline session at a time, so you pick which of the two it is.