Soul System

Permanent progression earned from every Reset

The Soul System is a permanent progression layer: every Reset and Grand Reset grants Soul Points, which you spend across 16 attributes in four categories — Attack, Defense, Support and Misc — to permanently customize your character. Each attribute scales a primary bonus up to its point cap, plus a milestone bonus where only the highest tier reached applies.

Per Reset

+5

Per Grand Reset

+75

Full Progression

625

Soul Points from 50 Resets + 5 Grand Resets

Attributes

16

Soul Points are earned and spent per character. A full progression yields 625 of them against 1,520 points of total capacity across the 16 attributes, so no character can max everything — where you invest is a build decision.

Attack

Damage

+15%

cap 100

Excellent Damage Rate

+10%

cap 100

Critical Damage Rate

+10%

cap 100

Attack Speed

+60

cap 60

Defense

Defense

+15%

cap 100

Reflect Damage

+10%

cap 100

Max Health

+20%

cap 100

Damage Reduction

-3%

cap 100

Support

Excellent Damage Resistance

+10%

cap 100

Critical Damage Resistance

+10%

cap 100

Shield Defense

+20%

cap 100

All Stats

+180

cap 60

Misc

Zen Drop

+10%

cap 100

Experience Rate

+2.5%

cap 100

Master Experience

+2.5%

cap 100

HP Recovery

+1%

cap 100

Values shown are the primary bonus at the maximum point cap; HP Recovery is a share of your maximum health restored per regeneration tick, which runs every 3 seconds. On top of the primary, every attribute grants a stepped milestone bonus at 40 / 70 / 100 points (20 / 40 / 60 for Attack Speed and All Stats), and only the highest tier reached applies. Open the Soul System window (hotkey S) in-game to allocate your points.

Wiping and re-allocating all invested points costs 100 W Coin (C), 200 W Coin (P) or 10 Jewels of Bless — and the jewels may come from your Jewel Bank or straight out of your inventory.