
Permanent progression earned from every Reset
The Soul System is a permanent progression layer: every Reset and Grand Reset grants Soul Points, which you spend across 16 attributes in four categories — Attack, Defense, Support and Misc — to permanently customize your character. Each attribute scales a primary bonus up to its point cap, plus a milestone bonus where only the highest tier reached applies.
Per Reset
+5
Per Grand Reset
+75
Full Progression
625
Soul Points from 50 Resets + 5 Grand Resets
Attributes
16
Soul Points are earned and spent per character. A full progression yields 625 of them against 1,520 points of total capacity across the 16 attributes, so no character can max everything — where you invest is a build decision.
Attack
Damage
+15%
Excellent Damage Rate
+10%
Critical Damage Rate
+10%
Attack Speed
+60
Defense
Defense
+15%
Reflect Damage
+10%
Max Health
+20%
Damage Reduction
-3%
Support
Excellent Damage Resistance
+10%
Critical Damage Resistance
+10%
Shield Defense
+20%
All Stats
+180
Misc
Zen Drop
+10%
Experience Rate
+2.5%
Master Experience
+2.5%
HP Recovery
+1%
Values shown are the primary bonus at the maximum point cap; HP Recovery is a share of your maximum health restored per regeneration tick, which runs every 3 seconds. On top of the primary, every attribute grants a stepped milestone bonus at 40 / 70 / 100 points (20 / 40 / 60 for Attack Speed and All Stats), and only the highest tier reached applies. Open the Soul System window (hotkey S) in-game to allocate your points.
Wiping and re-allocating all invested points costs 100 W Coin (C), 200 W Coin (P) or 10 Jewels of Bless — and the jewels may come from your Jewel Bank or straight out of your inventory.