Events & PvP

From the classic Season 6 event rotation to the arenas and world bosses built for this server — there is something scheduled around the clock.

TvT Arena

New

Team vs Team is our scheduled arena battle: two teams, one map, ten minutes, most kills wins. Death is not the end — you respawn at your own team’s spawn point and keep fighting.

1

When the event opens, a server-wide announcement goes out. Talk to the Battle Statue NPC in Lorencia to register.

2

You are teleported to the waiting area. Registration stays open for 3 minutes while the countdown runs.

3

Players are split into a blue and a red team and teleported into the arena for a 10 minute battle.

4

The team with the most kills wins 15kk Zen and a random jewel (Bless, Soul, Chaos or Life); the losing team still takes 4kk. Everyone is teleported back to town.

Winners also roll a 5% chance for a packed jewel — a bundle of 10 — on top of their guaranteed one.

Every fighter of both teams also rolls a 0.8% chance for a random event ticket card (Blood Castle, Devil Square or Kalima).

Minimum level

300

Team size

10 v 10

Battle length

10 min

Daily schedule

02:00 · 10:00 · 18:00 · 22:00

Server time (UTC)

Raid Boss Tiers

15 raid bosses spawn on a schedule, split into four difficulty tiers. Each tier is sized against a reset bracket and carries its own hand-picked drop table, so there is always a boss worth hunting at your stage — and one still out of reach.

Tier 1

0 – 9 resets

Skeleton King

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Skeleton King

Malgruth

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Malgruth

Lord of Darkness

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Lord of Darkness

Anubis

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Anubis

Tier 2

10 – 19 resets

Icarus Overlord

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Icarus Overlord

Harpy Queen

/guide/bosses/harpy-queen-boss.png

Harpy Queen

Roshan

/guide/bosses/roshan-boss.png

Roshan

Blue Alien

/guide/bosses/blue-alien-boss.png

Blue Alien

Tier 3

20 – 34 resets

Karmaije

/guide/bosses/karmaije-boss.png

Karmaije

Pharaoh

/guide/bosses/pharaoh-boss.png

Pharaoh

Demon Bull

/guide/bosses/demon-bull-boss.png

Demon Bull

Tier 4

35+ resets

Crimson Centaur

/guide/bosses/crimson-centaur-boss.png

Crimson Centaur

Frost Centaur

/guide/bosses/frost-centaur-boss.png

Frost Centaur

Lord of Kundun

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Lord of Kundun

Selupan

/guide/bosses/selupan-boss.png

Selupan

All fourteen bosses have their own countdown in the Event Timer ([H]) — Lord of Darkness included, every 3 hours in Atlans.

Invasion bosses

Skeleton King

/guide/bosses/skeleton-king-boss.png

Skeleton King

Dungeon

Icarus Overlord

/guide/bosses/icarus-overlord-boss.png

Icarus Overlord

Icarus

Anubis

/guide/bosses/anubis-boss.png

Anubis

Tarkan

Pharaoh

/guide/bosses/pharaoh-boss.png

Pharaoh

Karutan 1

Red Dragon

/guide/bosses/red-dragon-boss.png

Red Dragon

Towns

Malgruth

/guide/bosses/malgruth-boss.png

Malgruth

Lost Tower

Harpy Queen

/guide/bosses/harpy-queen-boss.png

Harpy Queen

Land of Trials

Golden Invasion

/guide/bosses/golden-invasion.png

Golden Invasion

Towns & fields

Lord of Darkness

/guide/bosses/lord-of-darkness-boss.png

Lord of Darkness

Atlans

Roshan

/guide/bosses/roshan-boss.png

Roshan

Aida

Demon Bull

/guide/bosses/demon-bull-boss.png

Demon Bull

Crywolf

Blue Alien

/guide/bosses/blue-alien-boss.png

Blue Alien

Kanturu Ruins

Karmaije

/guide/bosses/karmaije-boss.png

Karmaije

Vulcanus

Lord of Kundun

/guide/bosses/lord-of-kundun-boss.png

Lord of Kundun

Swamp of Peace

White Wizard

/guide/bosses/white-wizard-boss.png

White Wizard

Towns

Centaur Bosses

/guide/bosses/centaur-bosses.png

Centaur Bosses

Raklion

Selupan

/guide/bosses/selupan-boss.png

Selupan

Raklion Boss

Scheduled events

Chaos Castle

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Chaos Castle

Chaos Castle

Blood Castle

/guide/events/blood-castle-event.png

Blood Castle

Blood Castle

Illusion Temple

/guide/events/illusion-temple-event.png

Illusion Temple

Illusion Temple

Devil Square

/guide/events/devil-square-event.png

Devil Square

Devil Square

Flower Event

/guide/events/flower-event.png

Flower Event

Towns

Happy Hour

/guide/events/happy-hour-event.png

Happy Hour

Server-wide

TvT Battle

/guide/events/tvt-battle-event.png

TvT Battle

TvT Arena

Deep Dungeon

/guide/events/deep-dungeon-event.png

Deep Dungeon

Deep Dungeon (floors 1–5)

Kanturu

/guide/events/kanturu-event.png

Kanturu

Kanturu Ruins

Castle Siege

/guide/events/castle-siege-event.png

Castle Siege

Valley of Loren

Every event at a glance

TvT Arena

New

Scheduled Team vs Team battles in a dedicated arena. Ten minutes, respawns on, most kills wins.

Register at the Battle Statue in Lorencia

Raid Bosses

New

15 world bosses in four difficulty tiers, each with its own drop table. The Great Golden Dragon’s death is announced server-wide.

Spawns on a schedule — watch the announcements

World Invasions

New

Golden and Red Dragon invasions flood the hunting maps with golden monsters carrying Box of Kundun rewards.

Recurring schedule — check the Event Timer (H)

Guild War & Battle Soccer

Declare war on a rival guild for a scored match on a normal map, or settle it with Battle Soccer on the soccer field.

Declared by the guild masters

Duels

Settle it 1v1 in the duel arena: first to 10 kills wins. Both duelists pay a 30,000 Zen entrance fee, and the arena is closed to spectators.

Challenge any player from level 30 up

Deep Dungeon

New

5 sealed floors that open twice a day for 30 minutes. There are no stairs and no warps — Lugard in Lorencia is the only way in, and the deeper you go the better the hunting.

Talk to Lugard in Lorencia, level 150+

Golden Archer

Monsters drop Rena; hand 5 of them to the Golden Archer in Lorencia for 5kk Zen plus a roll on her item reward table.

Talk to the Golden Archer in Lorencia

Castle Siege

The guild war that decides who owns the castle. The battle runs every Sunday from 15:00 UTC for 60 minutes, with up to 3 guilds attacking the holder.

Guild master registers on Monday, Marks of Lord Tuesday to Friday — level 200+, 20+ members

Classic Event Rotation

Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Imperial Guardian, Kanturu and Happy Hour (+30% EXP and +20% Master EXP for an hour), all on a recurring schedule.

Event Timer (H) shows the next start

Classic events & their rewards

Blood Castle, Devil Square, Chaos Castle, the Illusion Temple and the Fortress of Imperial Guardian each run in level brackets, and the bracket you enter decides the payout. Every event limits how often one character may run it per day — the badges below carry each event's own rules.

Devil Square

20 min
up to 10 players
3 runs / day
party allowed
top 4 places paid
BracketLevelsEntryZenEXP (base)Item rewards

Devil Square 1

15 – 130

Ticket

2.5kk – 5kk

1,000 – 6,000

Devil Square 2

131 – 180

Ticket

3.5kk – 7.5kk

2,000 – 8,000

Devil Square 3

181 – 230

Ticket

5kk – 10kk

4,000 – 10,000

Devil Square 4

231 – 280

Ticket

6kk – 12.5kk

6,000 – 20,000

Devil Square 5

281 – 330

Ticket

7.5kk – 15kk

8,000 – 22,000

Devil Square 6

331 – 400

Ticket

9kk – 17.5kk

10,000 – 24,000

Devil Square 7

master class

Up to 400

Ticket

10kk – 20kk

20,000 – 26,000

Blood Castle

20 min
up to 10 players
3 runs / day
party allowed
BracketLevelsEntryZenEXP (base)Item rewards

Blood Castle 1

15 – 80

Ticket

1kk – 2kk

5,000 – 20,000

Jewel, Packed jewel (x10)

Blood Castle 2

81 – 130

Ticket

1.5kk – 3kk

10,000 – 50,000

Jewel, Packed jewel (x10)

Blood Castle 3

131 – 180

Ticket

2kk – 4kk

15,000 – 80,000

Jewel, Packed jewel (x10)

Blood Castle 4

181 – 230

Ticket

2.5kk – 5kk

20,000 – 90,000

Jewel, Packed jewel (x10)

Blood Castle 5

231 – 280

Ticket

3kk – 6kk

25,000 – 100,000

Jewel, Packed jewel (x10)

Blood Castle 6

281 – 330

Ticket

3.5kk – 7kk

30,000 – 110,000

Jewel, Packed jewel (x10)

Blood Castle 7

331 – 400

Ticket

4kk – 8kk

35,000 – 120,000

Jewel, Packed jewel (x10)

Blood Castle 8

master class

Up to 400

Ticket

5kk – 10kk

40,000 – 130,000

Jewel, Packed jewel (x10)

Chaos Castle

10 min
up to 70 players
3 runs / day
solo only
BracketLevelsEntryZenEXP (base)Item rewards

Chaos Castle 1

15 – 49

25,000

0.2kk

Ancient item, Jewel

Chaos Castle 2

50 – 119

80,000

0.6kk

Ancient item, Jewel

Chaos Castle 3

120 – 179

150,000

1.2kk

Ancient item, Jewel

Chaos Castle 4

180 – 239

250,000

2kk

Ancient item, Jewel

Chaos Castle 5

240 – 299

400,000

3.2kk

Ancient item, Jewel

Chaos Castle 6

300 – 400

650,000

5.2kk

Ancient item, Jewel

Chaos Castle 7

master class

Up to 400

1kk

8kk

Ancient item, Jewel

Illusion Temple

15 min
up to 10 players
3 runs / day
party allowed
top 2 places paid
BracketLevelsEntryZenEXP (base)Item rewards

Illusion Temple 1

220 – 270

Ticket

5kk – 12kk

3,000 – 10,000

Jewel, Packed jewel (x10)

Illusion Temple 2

271 – 320

Ticket

5kk – 12kk

6,000 – 20,000

Jewel, Packed jewel (x10)

Illusion Temple 3

321 – 350

Ticket

5kk – 12kk

9,000 – 30,000

Jewel, Packed jewel (x10)

Illusion Temple 4

351 – 380

Ticket

5kk – 12kk

12,000 – 40,000

Jewel, Packed jewel (x10)

Illusion Temple 5

381 – 400

Ticket

5kk – 12kk

15,000 – 50,000

Jewel, Packed jewel (x10)

Illusion Temple 6

master class

1 – 400

Ticket

5kk – 12kk

18,000 – 60,000

Jewel, Packed jewel (x10)

Kanturu Refinery Tower

135 min
up to 10 players
no daily limit
party allowed
BracketLevelsEntryZenEXP (base)Item rewards

Kanturu Refinery Tower

350 – 400

Ticket

Fortress of Imperial Guardian

43 min
up to 5 players
5 runs / day
party allowed
BracketLevelsEntryZenEXP (base)Item rewards

Fortress of Imperial Guardian 7

300 – 400

Ticket

8.5kk

200,000

Event ticket

Fortress of Imperial Guardian 1

300 – 400

Ticket

7.5kk

50,000

Secromicon fragment, Event ticket

Fortress of Imperial Guardian 2

300 – 400

Ticket

7.5kk

50,000

Secromicon fragment, Event ticket

Fortress of Imperial Guardian 3

300 – 400

Ticket

7.5kk

50,000

Secromicon fragment, Event ticket

Fortress of Imperial Guardian 4

300 – 400

Ticket

7.5kk

50,000

Secromicon fragment, Event ticket

Fortress of Imperial Guardian 5

300 – 400

Ticket

7.5kk

50,000

Secromicon fragment, Event ticket

Fortress of Imperial Guardian 6

300 – 400

Ticket

7.5kk

50,000

Secromicon fragment, Event ticket

Zen is shown as it is paid out — the configured amount is multiplied by the server’s money rate (x10). EXP is the base amount and is multiplied by your own experience rate (x100 at 0 resets, down to x70), so it is worth far more than the number reads. Devil Square and the Illusion Temple pay by finishing place; Blood Castle and Chaos Castle pay by result, and the Imperial Guardian pays per cleared round.

Open PvP and the outlaw system

Attack another player outside an event and your name turns purple: you started it, so anyone may finish it without penalty. Kill someone who never raised a hand against you and you become an outlaw instead — the server tells the two apart at the moment of the kill, and it keeps a separate counter for each.

Kills that cost you nothing

The victim is already an outlaw — hunting them is open to everyone.

The victim is flagged purple: they attacked first. This is the kill that counts on the PvP board.

Self-defense, against someone who just attacked you.

A member of a guild you have declared war on.

Anything inside TvT, a guild war, Battle Soccer, a duel or a mini game that allows player killing.

What murder costs

Town guards attack you on sight from the first outlaw stage.

Hitting you no longer flags anyone — every player may kill you for free.

Each kill adds 1 hour to the clock, and it only ticks down while you are online.

Outlaw stages

3

Warning, then two red stages

Per murder

+1 h

Stacks with the time already on it

Clear it

10kk / kill

/pkclear in game, or the shop's Clear PK

Two boards, two counters: The rankings show both. PvP kills are the ones where the other player started it; PK Outlaws is a lifetime murder tally, so it lists everyone who ever killed a peaceful player — not only the ones who are red right now.