
From the classic Season 6 event rotation to the arenas and world bosses built for this server — there is something scheduled around the clock.
Team vs Team is our scheduled arena battle: two teams, one map, ten minutes, most kills wins. Death is not the end — you respawn at your own team’s spawn point and keep fighting.
1
When the event opens, a server-wide announcement goes out. Talk to the Battle Statue NPC in Lorencia to register.
2
You are teleported to the waiting area. Registration stays open for 3 minutes while the countdown runs.
3
Players are split into a blue and a red team and teleported into the arena for a 10 minute battle.
4
The team with the most kills wins 15kk Zen and a random jewel (Bless, Soul, Chaos or Life); the losing team still takes 4kk. Everyone is teleported back to town.
Winners also roll a 5% chance for a packed jewel — a bundle of 10 — on top of their guaranteed one.
Every fighter of both teams also rolls a 0.8% chance for a random event ticket card (Blood Castle, Devil Square or Kalima).
Minimum level
300
Team size
10 v 10
Battle length
10 min
Daily schedule
02:00 · 10:00 · 18:00 · 22:00
Server time (UTC)
Raid Boss Tiers
15 raid bosses spawn on a schedule, split into four difficulty tiers. Each tier is sized against a reset bracket and carries its own hand-picked drop table, so there is always a boss worth hunting at your stage — and one still out of reach.
Tier 1
0 – 9 resets
Skeleton King
/guide/bosses/skeleton-king-boss.png
Skeleton King
Malgruth
/guide/bosses/malgruth-boss.png
Malgruth
Lord of Darkness
/guide/bosses/lord-of-darkness-boss.png
Lord of Darkness
Anubis
/guide/bosses/anubis-boss.png
Anubis
Tier 2
10 – 19 resets
Icarus Overlord
/guide/bosses/icarus-overlord-boss.png
Icarus Overlord
Harpy Queen
/guide/bosses/harpy-queen-boss.png
Harpy Queen
Roshan
/guide/bosses/roshan-boss.png
Roshan
Blue Alien
/guide/bosses/blue-alien-boss.png
Blue Alien
Tier 3
20 – 34 resets
Karmaije
/guide/bosses/karmaije-boss.png
Karmaije
Pharaoh
/guide/bosses/pharaoh-boss.png
Pharaoh
Demon Bull
/guide/bosses/demon-bull-boss.png
Demon Bull
Tier 4
35+ resets
Crimson Centaur
/guide/bosses/crimson-centaur-boss.png
Crimson Centaur
Frost Centaur
/guide/bosses/frost-centaur-boss.png
Frost Centaur
Lord of Kundun
/guide/bosses/lord-of-kundun-boss.png
Lord of Kundun
Selupan
/guide/bosses/selupan-boss.png
Selupan
All fourteen bosses have their own countdown in the Event Timer ([H]) — Lord of Darkness included, every 3 hours in Atlans.
Invasion bosses
Skeleton King
/guide/bosses/skeleton-king-boss.png
Skeleton King
Dungeon
Icarus Overlord
/guide/bosses/icarus-overlord-boss.png
Icarus Overlord
Icarus
Anubis
/guide/bosses/anubis-boss.png
Anubis
Tarkan
Pharaoh
/guide/bosses/pharaoh-boss.png
Pharaoh
Karutan 1
Red Dragon
/guide/bosses/red-dragon-boss.png
Red Dragon
Towns
Malgruth
/guide/bosses/malgruth-boss.png
Malgruth
Lost Tower
Harpy Queen
/guide/bosses/harpy-queen-boss.png
Harpy Queen
Land of Trials
Golden Invasion
/guide/bosses/golden-invasion.png
Golden Invasion
Towns & fields
Lord of Darkness
/guide/bosses/lord-of-darkness-boss.png
Lord of Darkness
Atlans
Roshan
/guide/bosses/roshan-boss.png
Roshan
Aida
Demon Bull
/guide/bosses/demon-bull-boss.png
Demon Bull
Crywolf
Blue Alien
/guide/bosses/blue-alien-boss.png
Blue Alien
Kanturu Ruins
Karmaije
/guide/bosses/karmaije-boss.png
Karmaije
Vulcanus
Lord of Kundun
/guide/bosses/lord-of-kundun-boss.png
Lord of Kundun
Swamp of Peace
White Wizard
/guide/bosses/white-wizard-boss.png
White Wizard
Towns
Centaur Bosses
/guide/bosses/centaur-bosses.png
Centaur Bosses
Raklion
Selupan
/guide/bosses/selupan-boss.png
Selupan
Raklion Boss
Scheduled events
Chaos Castle
/guide/events/chaos-castle-event.png
Chaos Castle
Chaos Castle
Blood Castle
/guide/events/blood-castle-event.png
Blood Castle
Blood Castle
Illusion Temple
/guide/events/illusion-temple-event.png
Illusion Temple
Illusion Temple
Devil Square
/guide/events/devil-square-event.png
Devil Square
Devil Square
Flower Event
/guide/events/flower-event.png
Flower Event
Towns
Happy Hour
/guide/events/happy-hour-event.png
Happy Hour
Server-wide
TvT Battle
/guide/events/tvt-battle-event.png
TvT Battle
TvT Arena
Deep Dungeon
/guide/events/deep-dungeon-event.png
Deep Dungeon
Deep Dungeon (floors 1–5)
Kanturu
/guide/events/kanturu-event.png
Kanturu
Kanturu Ruins
Castle Siege
/guide/events/castle-siege-event.png
Castle Siege
Valley of Loren
Every event at a glance
TvT Arena
Scheduled Team vs Team battles in a dedicated arena. Ten minutes, respawns on, most kills wins.
Register at the Battle Statue in Lorencia
Raid Bosses
15 world bosses in four difficulty tiers, each with its own drop table. The Great Golden Dragon’s death is announced server-wide.
Spawns on a schedule — watch the announcements
World Invasions
Golden and Red Dragon invasions flood the hunting maps with golden monsters carrying Box of Kundun rewards.
Recurring schedule — check the Event Timer (H)
Guild War & Battle Soccer
Declare war on a rival guild for a scored match on a normal map, or settle it with Battle Soccer on the soccer field.
Declared by the guild masters
Duels
Settle it 1v1 in the duel arena: first to 10 kills wins. Both duelists pay a 30,000 Zen entrance fee, and the arena is closed to spectators.
Challenge any player from level 30 up
Deep Dungeon
5 sealed floors that open twice a day for 30 minutes. There are no stairs and no warps — Lugard in Lorencia is the only way in, and the deeper you go the better the hunting.
Talk to Lugard in Lorencia, level 150+
Golden Archer
Monsters drop Rena; hand 5 of them to the Golden Archer in Lorencia for 5kk Zen plus a roll on her item reward table.
Talk to the Golden Archer in Lorencia
Castle Siege
The guild war that decides who owns the castle. The battle runs every Sunday from 15:00 UTC for 60 minutes, with up to 3 guilds attacking the holder.
Guild master registers on Monday, Marks of Lord Tuesday to Friday — level 200+, 20+ members
Classic Event Rotation
Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Imperial Guardian, Kanturu and Happy Hour (+30% EXP and +20% Master EXP for an hour), all on a recurring schedule.
Event Timer (H) shows the next start
Classic events & their rewards
Blood Castle, Devil Square, Chaos Castle, the Illusion Temple and the Fortress of Imperial Guardian each run in level brackets, and the bracket you enter decides the payout. Every event limits how often one character may run it per day — the badges below carry each event's own rules.
Devil Square
Blood Castle
Chaos Castle
Illusion Temple
Kanturu Refinery Tower
Fortress of Imperial Guardian
Zen is shown as it is paid out — the configured amount is multiplied by the server’s money rate (x10). EXP is the base amount and is multiplied by your own experience rate (x100 at 0 resets, down to x70), so it is worth far more than the number reads. Devil Square and the Illusion Temple pay by finishing place; Blood Castle and Chaos Castle pay by result, and the Imperial Guardian pays per cleared round.
Open PvP and the outlaw system
Attack another player outside an event and your name turns purple: you started it, so anyone may finish it without penalty. Kill someone who never raised a hand against you and you become an outlaw instead — the server tells the two apart at the moment of the kill, and it keeps a separate counter for each.
Kills that cost you nothing
The victim is already an outlaw — hunting them is open to everyone.
The victim is flagged purple: they attacked first. This is the kill that counts on the PvP board.
Self-defense, against someone who just attacked you.
A member of a guild you have declared war on.
Anything inside TvT, a guild war, Battle Soccer, a duel or a mini game that allows player killing.
What murder costs
Town guards attack you on sight from the first outlaw stage.
Hitting you no longer flags anyone — every player may kill you for free.
Each kill adds 1 hour to the clock, and it only ticks down while you are online.
Outlaw stages
3
Warning, then two red stages
Per murder
+1 h
Stacks with the time already on it
Clear it
10kk / kill
/pkclear in game, or the shop's Clear PK
Two boards, two counters: The rankings show both. PvP kills are the ones where the other player started it; PK Outlaws is a lifetime murder tally, so it lists everyone who ever killed a peaceful player — not only the ones who are red right now.