
Up to 50 Resets and 5 Grand Resets
The Reset System is the main stage of character progression. When your character reaches the required level, you can perform a Reset. After resetting, your character returns to Level 1 and receives Bonus Stat Points. The required level ramps up over the first six resets (350 → 400), and as your Reset count increases the experience rate gradually decreases, creating a balanced progression system that rewards dedication while maintaining a healthy long-term game economy.
The server uses a Dynamic Experience System. New players and low-reset characters level at the full x100, while higher-reset characters face a gradually lower rate — down to x70 — extending endgame content and preserving the value of character development. A Grand Reset returns you to 0 Resets and therefore restores the full x100 rate.
Reset from the Reset panel in the game HUD, or with the /reset and /grandreset chat commands (/resetinfo prints your current requirements). Every reset wipes your allocated stats and hands back the whole accumulated point pool to redistribute, then moves your character to its home town and returns you to character selection. Every reset also grants +5 Soul Points to spend in the Soul System.
A reset touches nothing else: your master level and master skills, every item, jewel and Zen in your bags, and your character's name and guild all survive it untouched. It does drop you out of your party, since you start again at level 1.
Re-planning a build, without resetting:
/resetstats hands your stat points back to redistribute and nothing else — your reset count, level and experience are untouched, and you stay where you are. It costs 50 WCoin, 5 Jewels of Bless and 5 Jewels of Soul.
/resetmaster un-learns your entire master skill tree and refunds every master level-up point you spent, so a mis-planned tree can be rebuilt. It needs level 400 and costs 50 WCoin, 5 Jewels of Bless and 5 Jewels of Soul. Your master level itself is not lost.
Dynamic Experience Rates
Reset Requirements & Rewards
Every reset grants 500 stat points, except every fifth reset (5, 10, … 50) which grants 1,000 instead. Total Stats is what the character has once the last reset of the row is done.
Upon reaching 50 Resets, players can perform a Grand Reset. A Grand Reset returns the character to 0 Resets while preserving accumulated Grand Resets. Grand Resets provide substantial bonus stat rewards and represent the highest stage of character progression.
A Grand Reset also grants +75 Soul Points, sets your character back to Level 1 and — because your Reset count returns to 0 — restores the full x100 experience rate. Your stats are wiped and only the permanent points remain to spend: the accumulated Grand Reset bonus plus whatever the quest board paid you. The next 50 resets then rebuild the reset point pool on top of that.
Grand Reset Requirements
Required Resets
50
Required Level
400
Grand Reset Cost
2,000kk
2 Billion Zen
Total Grand Reset Bonus: 20,000 Stats
Maximum Resets
50
Maximum Grand Resets
5
Maximum Character Level
400
Maximum Stat Value
32,767
Total Stat Points
62,390
Resets + Grand Resets + quests
A full progression is worth 62,390 stat points: 30,000 from 50 Resets, 20,000 from five Grand Resets and 12,390 from the quest board. Quest points are permanent — they are tracked apart from the rest and handed back on top of every later reset. That is about 48% of the 131,068 a four-stat class would need to max everything, so you can take two attributes to the 32,767 ceiling and still have -3,144 points over, but never all four. Where you invest stays a build decision.