
Guild Roles & Permissions
A guild is created at the Guild Master NPC from level 100 and holds up to 20 members, with up to 2 guilds per alliance. There are seven ranks, highest to lowest: Guild Master, Assistant Guild Master, Battle Master, Veteran, Elite Member, Member and Recruit. Everyone joins as a Recruit, and the guild master appoints ranks from the Members list.
The guild master appoints ranks from the Members tab — Position opens the list above.
Only the guild master can invite, kick, promote, declare a guild war or change alliances — and a member leaving the guild is the one exception to the kick rule. A guild has at most one Assistant Guild Master and two Battle Masters, and only the guild master writes the guild notice. The bank columns are the defaults: the guild master can open withdrawals up to any rank in the guild settings, and is always allowed himself.
Guild Bank
The guild bank is storage the whole guild shares: 3 item pages plus a shared Zen pot, so materials and drops for sieges and events don't have to sit in one person's vault. Any rank may deposit by default; withdrawing is limited to the officers, and the guild master decides which ranks may take things out.
3 item pages and the guild's shared Zen, deposited and withdrawn from the buttons below.
The guild master ticks deposit (D) and withdraw (W) per rank — his own access can't be revoked.
PIN: The guild master can protect the bank with a PIN, exactly like a personal vault. While one is set, every member has to unlock the bank once per session before its contents show or anything can be moved — and only the guild master can change or remove it. Five wrong PINs lock that member out of the bank for 10 minutes, only one member can have the bank open at a time, and a guild can only be disbanded once its bank is empty.