
Every hunting map has its own Quest Master and its own chain of hunt quests. Talk to him and the board opens: accept one quest, kill what it asks for, come back and claim it. Across the 25 chains that is 209 quests paying 7,810kk Zen and 12,390 stat points — and unlike anything else on this server, those stat points survive a reset.
The Quest Master stands on every hunting map. The [T] window keeps the active quest in view — here 74 of 300 spiders, paying a Silver Medal and 500,000 Zen.
The board itself: quest 1 of 10 of the chain, its progress and its reward. Accept starts a quest, Claim pays it out once the counter is full.
1
Find the Quest Master on the map you are hunting on. Each one offers only that map’s chain, so the board changes as you travel.
2
Talk to him to open the board — or type /quest in the chat for the same list. Every quest of the chain is shown in order: done, open, active or still locked.
3
Press Accept on the open quest. A chain is strictly sequential: quest 2 unlocks only once quest 1 has been claimed.
4
Hunt the target. The chat counts your kills as they happen, and the [T] window keeps the objective and the reward on screen while you farm.
5
With the counter full, go back to the Quest Master and press Claim (or /quest claim). Zen, stat points and the item rewards land immediately.
What a quest pays
Zen — the main source of it on this server. Experience runs at x100 while the money rate is only x10, so the chains are what funds your resets: Lorencia alone pays for the first three.
Stat points — added to your character and remembered separately, so a reset or grand reset gives them back on top of its own points.
Event boxes — Silver and Gold Medals, Firecrackers, Hearts of Love, Boxes of Luck and of Heaven, and the Star of the Sacred Birth on the top chains. Each opens into gear at +7 to +11, a jewel or Zen.
Jewels — Chaos and Bless on the starter maps, Soul, Life, Creation, Guardian and Gemstones further up, Harmony on the finales. A chain never pays a jewel its own monsters cannot drop.
Rules of the board
One active quest per chain, taken in order — there is no skipping ahead and no picking a quest out of the middle.
Quests are per character and done once. They are not repeatable, and a reset does not bring them back.
The board follows the map you are standing on, so a quest is accepted and claimed at that map’s Quest Master.
Chains from different maps run side by side — a Lorencia quest and a Kalima quest can be counting at the same time.
Only your own killing blow counts. A monster finished off by a party member does not add to your counter.
Permanent: Quest stat points are tracked apart from the ones you earn by levelling, and both a reset and a grand reset hand them back — so the 12,390 points of the full ladder stay with a character forever.
The chains
One chain per map, ordered by the monsters it sends you after. Both sides climb together: 300 spiders in Lorencia against 65,000 Dark Iron Knights in Raklion, and the payout grows with them.
Quest chains
25
Quests in total
209
Zen on offer
7,810kk
Stat points
12,390
Kill counts are the range across a chain's hunting quests. A few quests ask for a single kill instead — the Golden Invasion targets on the field maps, which only spawn while the invasion runs, and the Illusion of Kundun that closes every Kalima chain — and they gate everything that follows them. Zen and points are totals for the whole chain.
Class evolution — the quest line
The board is not the only quest system. A separate line of seven quests, taken in this order from three NPCs, is what actually changes your class — first at level 150, then again at 400. Each one costs Zen to start, and most of them also pay stat points.
Sevina the Priestess
Marlon
Priest Devin
These stat points are the permanent kind, exactly like the board's: a reset and a grand reset both hand them back. Marlon and Priest Devin stand in more than one town, so take whichever is closest.