Quest Board

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Every hunting map has its own Quest Master and its own chain of hunt quests. Talk to him and the board opens: accept one quest, kill what it asks for, come back and claim it. Across the 25 chains that is 209 quests paying 7,810kk Zen and 12,390 stat points — and unlike anything else on this server, those stat points survive a reset.

The Quest Master stands on every hunting map. The [T] window keeps the active quest in view — here 74 of 300 spiders, paying a Silver Medal and 500,000 Zen.

The board itself: quest 1 of 10 of the chain, its progress and its reward. Accept starts a quest, Claim pays it out once the counter is full.

1

Find the Quest Master on the map you are hunting on. Each one offers only that map’s chain, so the board changes as you travel.

2

Talk to him to open the board — or type /quest in the chat for the same list. Every quest of the chain is shown in order: done, open, active or still locked.

3

Press Accept on the open quest. A chain is strictly sequential: quest 2 unlocks only once quest 1 has been claimed.

4

Hunt the target. The chat counts your kills as they happen, and the [T] window keeps the objective and the reward on screen while you farm.

5

With the counter full, go back to the Quest Master and press Claim (or /quest claim). Zen, stat points and the item rewards land immediately.

What a quest pays

Zen — the main source of it on this server. Experience runs at x100 while the money rate is only x10, so the chains are what funds your resets: Lorencia alone pays for the first three.

Stat points — added to your character and remembered separately, so a reset or grand reset gives them back on top of its own points.

Event boxes — Silver and Gold Medals, Firecrackers, Hearts of Love, Boxes of Luck and of Heaven, and the Star of the Sacred Birth on the top chains. Each opens into gear at +7 to +11, a jewel or Zen.

Jewels — Chaos and Bless on the starter maps, Soul, Life, Creation, Guardian and Gemstones further up, Harmony on the finales. A chain never pays a jewel its own monsters cannot drop.

Rules of the board

One active quest per chain, taken in order — there is no skipping ahead and no picking a quest out of the middle.

Quests are per character and done once. They are not repeatable, and a reset does not bring them back.

The board follows the map you are standing on, so a quest is accepted and claimed at that map’s Quest Master.

Chains from different maps run side by side — a Lorencia quest and a Kalima quest can be counting at the same time.

Only your own killing blow counts. A monster finished off by a party member does not add to your counter.

Permanent: Quest stat points are tracked apart from the ones you earn by levelling, and both a reset and a grand reset hand them back — so the 12,390 points of the full ladder stay with a character forever.

The chains

One chain per map, ordered by the monsters it sends you after. Both sides climb together: 300 spiders in Lorencia against 65,000 Dark Iron Knights in Raklion, and the payout grows with them.

Quest chains

25

Quests in total

209

Zen on offer

7,810kk

Stat points

12,390

MapMonster levelsQuestsKills per questZenPoints

Lorencia

2 – 19

10

300 650

45kk

270

Noria

3 – 18

10

400 750

65kk

300

Elbeland

4 – 48

8

500 850

85kk

330

Devias

20 – 52

10

800 1,000

110kk

380

Dungeon

25 – 55

10

1,500 2,500

150kk

430

Lost Tower

47 – 66

8

3,000 4,500

200kk

480

Atlans

43 – 74

10

5,000 7,600

260kk

550

Tarkan

72 – 93

9

8,000 11,000

340kk

620

Icarus

75 – 100

10

12,000 15,500

450kk

700

Aida

72 – 120

10

20,000 28,000

580kk

780

Kanturu Ruins

80 – 105

10

32,000 42,000

750kk

900

Vulcanus

90 – 124

10

10,000 15,000

520kk

650

Karutan 1

99 – 114

5

16,000 20,000

380kk

400

Karutan 2

108 – 120

3

18,000 21,000

300kk

300

Crywolf Fortress

97 – 134

8

26,000 36,000

560kk

700

Barracks of Balgass

117 – 119

3

29,000 33,000

240kk

250

Swamp of Calmness

95 – 137

10

40,000 58,000

650kk

800

Raklion

102 – 148

9

45,000 65,000

850kk

950

Kalima 1–7 — the same roster across seven difficulties

Kalima 1

17 – 52

8

1,000 1,600

40kk

200

Kalima 2

32 – 65

8

2,000 3,200

65kk

250

Kalima 3

46 – 81

8

4,000 6,000

100kk

300

Kalima 4

62 – 100

8

6,500 9,500

150kk

350

Kalima 5

79 – 117

8

14,000 19,000

220kk

420

Kalima 6

95 – 140

8

23,000 32,000

300kk

500

Kalima 7

111 – 140

8

36,000 49,000

400kk

580

Kill counts are the range across a chain's hunting quests. A few quests ask for a single kill instead — the Golden Invasion targets on the field maps, which only spawn while the invasion runs, and the Illusion of Kundun that closes every Kalima chain — and they gate everything that follows them. Zen and points are totals for the whole chain.

Class evolution — the quest line

The board is not the only quest system. A separate line of seven quests, taken in this order from three NPCs, is what actually changes your class — first at level 150, then again at 400. Each one costs Zen to start, and most of them also pay stat points.

QuestLevelTo startWhat it asks forWhat it gives

Find the 'Scroll of Emperor'

Sevina the Priestess

150

1kk

A Scroll of Emperor, dropped by monsters of level 45 and up

+10 stat points

Treasures of MU

Sevina the Priestess

150

2kk

Your class's own treasure item

+10 stat points

2nd class change

Gain Hero Status

Marlon

220

3kk

A Scroll of Emperor, dropped by monsters of level 45 and up

Hero status and its skill

Secret of the 'Dark Stone'

Marlon

220

2kk

A Broken Sword +1 — the Dark Stone

Unlocks your skill combo

Evidence of Strength

Priest Devin

380

5kk

Flame of Death Beam Knight, Horn of Hell Maine and Feather of Dark Phoenix

+20 stat points

Infiltrate The Barracks of Balgass

Priest Devin

400

7kk

20 Balram, 20 Death Spirit and 20 Soram in the Barracks of Balgass

+10 stat points

Into the 'Darkness' Zone

Priest Devin

400

10kk

One Dark Elf in the Barracks of Balgass

+30 stat points

3rd class change

Sevina the Priestess

Devias 183, 32

Marlon

Lorencia 136, 88
Devias 197, 48
Noria 169, 88
Atlans 17, 35

Priest Devin

Devias 181, 35
Crywolf Fortress 228, 48

These stat points are the permanent kind, exactly like the board's: a reset and a grand reset both hand them back. Marlon and Priest Devin stand in more than one town, so take whichever is closest.