Muun Pets

At the Chaos Goblin (mix 118) a Gold Fenrir becomes one of six muun pets. A pet keeps every combat bonus of the Gold Fenrir and adds one bonus of its own on top — but it is no longer a mount.

Price

10kk

Zen per attempt

Success chance

≤ 74%

Set by the value of the excellent item you put in (10,000 Zen of its sell value per 1%). Talismans of Luck and Craft VIP add on top of the cap.

Level to wear

300

Every class can wear every pet

Possible pets

6

Picked at random, each 1 in 6

What goes into the box

Gold Fenrir

A Gold Fenrir

Jewel of Nightmare

Jewel of Nightmare

One excellent weapon or armor, +11 or higher, with an additional option

Jewel of Chaos

Jewel of Chaos

Jewel of Life

5 Jewels of Life

Talisman of Luck

Talismans of Luck — raise the chance, like at the Chaos Machine · optional

What every pet gives

  • The Gold Fenrir’s fixed bonuses: +40% attack damage and 25% less damage taken.
  • Bonuses that grow with your level (master levels count): max HP and max mana +1 per 2 levels, physical damage +1 per 12 levels, wizardry damage +1 per 25 levels.
  • It is worn in the pet slot like the Fenrir, but it is not a mount: no extra movement speed, no flying and no Plasma Storm.

The six pets and their own bonus

Dragon Knight Muun

Dragon Knight Muun

+5% double damage chance

Legendary Warlock

Legendary Warlock

+5% ignore defense chance

Fairy Guardian

Fairy Guardian

+10% defense rate (PvM and PvP)

Magic Swordsman Muren

Magic Swordsman Muren

+5% excellent damage chance

Dark Muun

Dark Muun

+5% critical damage chance

Medusa

Medusa

+5% damage reflection

High risk: a failed mix burns everything in the box — the Gold Fenrir included. Push the chance up with a valuable item, Talismans of Luck and Craft VIP before you try.

Jewel of Nightmare

Jewel of Nightmare
  • Tier 3 and 4 raid bosses: Karmaije, Pharaoh, Demon Bull, Crimson Centaur, Frost Centaur, Lord of Kundun, Selupan
  • Deep Dungeon floors 4 and 5
  • Any monster in Crywolf Fortress — a rare 0.01% per kill